---
title: What 3D modeling software can I use to create 3D models?
description: "Here are some of the most popular 3D modeling programs to create 3D models: First, install the Babylon exporters for Maya.  Then, set the &quot;Working Units&quot; to Centimeters.  After that, assign the Lamber"
---

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# What 3D modeling software can I use to create 3D models?

Here are some of the most popular 3D modeling programs to create 3D models:

- [Autodesk 3ds Max](https://help.realitymax.com/what-3d-modeling-software-can-i-use-to-create-3d-models#autodesk-3ds-max)
- [Maya](https://help.realitymax.com/what-3d-modeling-software-can-i-use-to-create-3d-models#maya)
- [Blender](https://help.realitymax.com/what-3d-modeling-software-can-i-use-to-create-3d-models#blender)
- [Cinema 4D](https://help.realitymax.com/what-3d-modeling-software-can-i-use-to-create-3d-models#cinema-4d)
- [Rhino](https://help.realitymax.com/what-3d-modeling-software-can-i-use-to-create-3d-models#rhino)
- [SketchUp](https://help.realitymax.com/what-3d-modeling-software-can-i-use-to-create-3d-models#sketchup)

### How to import from Autodesk 3ds Max

First, set the "System Unit Setup" to Centimeters.

![Autodesk 3ds Max 1](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Autodesk%203ds%20Max%201.png?width=688&height=524&name=Autodesk%203ds%20Max%201.png)

Then, import the 3D model file (obj or fbx).

![Autodesk 3ds Max 2](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Autodesk%203ds%20Max%202.png?width=688&height=564&name=Autodesk%203ds%20Max%202.png)

After that, add the materials to the 3D model's components and set their properties via the "Physical Material" or "gltf Material" section.

![Autodesk 3ds Max 3](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Autodesk%203ds%20Max%203.png?width=688&height=423&name=Autodesk%203ds%20Max%203.png)

Finally, export the 3D model as a glb or gltf file by using the "Babylon" script to import it to RealityMAX.

![Autodesk 3ds Max 5](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Autodesk%203ds%20Max%205.png?width=688&height=527&name=Autodesk%203ds%20Max%205.png)

If you have Autodesk 3ds Max version 2023 or above, you can export the 3D model by saving it as glb or gltf file directly.

![Autodesk 3ds Max 6](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Autodesk%203ds%20Max%206.png?width=688&height=524&name=Autodesk%203ds%20Max%206.png)

![Autodesk 3ds Max 7](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Autodesk%203ds%20Max%207.png?width=562&height=297&name=Autodesk%203ds%20Max%207.png)

### How to import from Maya

First, install the Babylon exporters for Maya.

![Maya 1](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Maya%201.png?width=540&height=600&name=Maya%201.png)

Then, set the "Working Units" to Centimeters.

![Maya 2](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Maya%202.png?width=688&height=425&name=Maya%202.png)

After that, assign the Lambert material to the different parts of the mesh.

![Maya 3](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Maya%203.png?width=688&height=369&name=Maya%203.png)

Select the meshes to export and click on Babylon File Exporter.

![Maya 4](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Maya%204.png?width=688&height=670&name=Maya%204.png)

Finally, in the Babylon tab, set the path and name where the file will be exported, set the output format to glb and check the KHR\_texture\_transform option.

![Maya 5](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Maya%205.png?width=688&height=589&name=Maya%205.png)

### How to import from Blender

First, set the "Unit System" to Metric.

![Blender 1](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Blender%201.png?width=331&height=545&name=Blender%201.png)

Then, import the 3D model according to the original file format.

![Blender 2](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Blender%202.png?width=688&height=373&name=Blender%202.png)

After that, add the materials to each mesh of the 3D model and customize them as you see fit.

![Blender 3](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Blender%203.png?width=688&height=490&name=Blender%203.png)

![Blender 4](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Blender%204.png?width=688&height=575&name=Blender%204.png)

Finally, export the 3D model as a glb or gltf file.

![Blender 5](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Blender%205.jpg?width=620&height=646&name=Blender%205.jpg)

### How to import from Cinema 4D

First, import the 3D model.

![Cinema 4D 1](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Cinema%204D%201.png?width=688&height=364&name=Cinema%204D%201.png)

Then, add the materials to each mesh of the 3D model and customize them as you see fit.

![Cinema 4D 2](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Cinema%204D%202.png?width=688&height=373&name=Cinema%204D%202.png)

Finally, export the 3D model as a glb or gltf file.

![Cinema 4D 3](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Cinema%204D%203.png?width=688&height=635&name=Cinema%204D%203.png)

Make sure that the scale is set to Meters in "Settings".

![Cinema 4D 4](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Cinema%204D%204.png?width=688&height=494&name=Cinema%204D%204.png)

### How to import from Rhino

First, select Large Objects - Meters.

![Rhino 1](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Rhino%201.png?width=644&height=368&name=Rhino%201.png)

Then, import the 3D model.

![Rhino 2](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Rhino%202.png?width=688&height=375&name=Rhino%202.png)

After that, add the materials to each mesh of the 3D model and customize them as you see fit.

![Rhino 3](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Rhino%203.png?width=519&height=816&name=Rhino%203.png)

Select the meshes to export and click Save as.

![Rhino 4](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Rhino%204.png?width=688&height=483&name=Rhino%204.png)

Save as obj file

![Rhino 5](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Rhino%205.png?width=505&height=175&name=Rhino%205.png)

Convert the obj and mtl files into a zip file.

![Rhino 6](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/Rhino%206.png?width=688&height=292&name=Rhino%206.png)

### How to import from SketchUp

First, import the 3D model.

![SketchUp 1](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/SketchUp%201.png?width=688&height=455&name=SketchUp%201.png)

Then, add the materials to each mesh of the 3D model and customize them as you see fit.

![SketchUp 2](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/SketchUp%202.png?width=688&height=454&name=SketchUp%202.png)

Finally, export the 3D model as a glb or gltf file.

![SketchUp 3](https://help.realitymax.com/hs-fs/hubfs/RMAX%20EN/SketchUp%203.png?width=688&height=156&name=SketchUp%203.png)

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