The basics of 3D modeling

Basically, a 3D model, or 3D mesh, is constituted by its Geometry and its Materials.

The Geometry is a mathematical function that defines the shape of a 3D object through polygons or triangles.

The Materials are layers on top of a 3D object that define the way it will look once rendered. They behave pretty much the same way as their physical counterparts do in the real world: the way light interacts with their surfaces, the nuances of color they have, their texture, transparency, and reflectance.

A material can include the following textures. Each one of them can be edited to achieve the desired look of a 3D object:

  • Color / Diffuse / Albedo: the color of the material
  • Normal: used to simulate surface details
  • Ambient Occlusion: how much the ambient light affects the base color
  • Roughness: how polished or rough the material is
  • Metalness: how metallic or non-metallic the material is