The best way to add textures to a 3D model in RealityMAX is to prepare a material zip file.
First, make sure that the image files
corresponding to each texture contain the respective case-insensitive keyword:
- Color / Diffuse / Albedo: "Color", "Albedo" or "Diffuse"
- Normal: "Normal"
- Ambient Occlusion: "AmbientOcclusion" or "ao_map"
- Roughness: "Roughness"
- Metalness: "Metalness" or "Metallic"
Example of image files within a material zip file:
Then, group the files into a zip file and drag and drop over a 3D model.